Technologies like Augmented Reality, Virtual Reality, Mixed Reality and Gamification are transforming school education but costs and access mechanisms still pose a challenge. Bhavya Bagga of CXO News and APAC News Network speaks to schools, academicians and policymakers to understand the situation.
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Gamification are transforming education in Indian schools by offering engaging and interactive learning experiences. XR technologies blend real and virtual worlds, boosting student involvement and understanding. AR adds digital content to the physical space, enhancing comprehension. MR combines virtual and real elements, allowing for interaction between both. Together, these technologies enrich learning by incorporating digital features.
Research shows that AR and VR improve students’ skills and knowledge, making learning more enjoyable and effective. By adding gamification strategies, schools can further inspire students and encourage active participation in their education. Embracing these tools can enhance collaboration and create a unified learning environment, benefiting both students and educators in today’s educational landscape.
“We are looking at how ChatGPT and AI can be used to innovate teaching principles,” asserts Dr Pankaj Mittal, Secretary General, Association of All India Universities while emphasizing on the need to start from school level itself.

Understanding the Technologies
Augmented Reality (AR) adds digital content to the real world, improving how we see our surroundings. Virtual Reality (VR) immerses users in a fully artificial environment, replacing the real world with a virtual one. Mixed Reality (MR) blends virtual and real elements, allowing interaction between them. Together, these technologies are known as Extended Reality (XR), which includes VR, AR, and MR, transforming our perception through digital content.
Gamification introduces game-like features into non-game settings to boost engagement and motivation. In summary, AR and MR enhance our real-world experiences, VR provides immersive environments, and gamification incorporates game mechanics into various activities, all creating innovative and interactive experiences in the digital space.
Savneet Chawla, Director at Millennium World School, highlights the transformative role of AR and VR in education. “AR and VR are revolutionizing education by making learning more engaging and immersive. They allow students to visually experience concepts, enhancing their understanding and igniting curiosity in ways that traditional methods simply can’t match,” she states.
The Impact of AR and VR on Learning in Indian schools
Augmented Reality (AR) and Virtual Reality (VR) have greatly influenced learning in Indian schools by offering immersive and hands-on experiences. These technologies allow students to engage with educational content in dynamic and interactive ways, boosting their understanding and memory retention. With AR and VR in the classroom, students can explore subjects visually, making learning both enjoyable and effective.
Sudhir Kukreja, Co-Founder of Credence International School, shares how their innovative AR and VR technologies are reshaping the learning experience for students. By integrating augmented and virtual reality into the curriculum, Credence is making complex concepts more accessible and engaging.

Students can explore virtual worlds, conduct interactive experiments, and even take virtual field trips, transforming traditional education into an immersive adventure. This approach not only enhances understanding but also fosters a love for learning, preparing students for a future where technology and education go hand in hand.
The introduction of AR and VR has transformed traditional teaching methods, providing personalized learning tailored to each student’s needs. These tools enable students to interact with virtual environments, perform experiments, and simulate real-life scenarios, enhancing their critical thinking and problem-solving abilities.
Overall, incorporating AR and VR in Indian schools has the potential to change the education landscape by making learning more engaging and effective. As these technologies advance, they are set to play a vital role in shaping the future of education in India, equipping students with innovative tools to enrich their learning experiences.
The Impact of Mixed Reality in Indian Classrooms
Mixed Reality (MR) is the blending of the physical and digital worlds, allowing users to interact with digital elements overlaid on their real environment along a continuum of virtuality. This technology combines aspects of Virtual Reality (VR) and Augmented Reality (AR), providing an immersive experience that connects virtual and physical realms.
In Indian classrooms, MR offers unique advantages by enhancing learning with interactive and engaging content. It helps students visualize complex concepts in a more tangible way, improving understanding and retention. MR also encourages active participation and collaboration, making learning more dynamic and effective. It has various applications in collaborative learning and skill development. It supports group projects, allowing students to work together in virtual spaces, no matter the distance.
Tools like Microsoft HoloLens and Magic Leap enable hands-on activities, simulations, and virtual experiments that boost problem-solving and critical thinking skills.In Indian schools, MR tools such as Tesseract are creating immersive educational experiences. These tools let students explore historical sites, conduct virtual science experiments, and engage in interactive storytelling, making learning more impactful and enjoyable.
Jio Tesseract, a mixed reality company and subsidiary of Reliance Industries Limited, offers advanced tools to enhance educational experiences. Originating from MIT Media Lab, the company’s mission is to make mixed reality accessible through affordable devices and impactful AR/VR content. Its offerings include XR Companion for virtual demonstrations and technical training, XR Learn for interactive 360-degree lessons, and XR Labs for K12+ students.
Jio Tesseract supports this ecosystem with comprehensive solutions, including hardware, software, content customization, deployment management, and 24/7 customer support, empowering Indian educators to integrate cutting-edge AR/VR tools in classrooms and beyond.
How Gamification Enhances Student Engagement in Learning
Gamification applies game mechanics, like scoring points, setting timers, or adding competition, to make products and services more engaging. In learning, it taps into intrinsic motivation, making activities fun and inspiring students to participate for the joy of it. On the extrinsic side, features like points provide tangible rewards, motivating students to reach specific targets.
Amol Arora, Managing Director of Shemford Group of Schools, emphasizes the revolutionary impact of Augmented Reality (AR) and Virtual Reality (VR) on Indian classrooms.
“These technologies are redefining the learning landscape, shifting from traditional methods of passive reading and rote memorization to a dynamic, hands-on experience. AR and VR provide students with an immersive environment that caters to different learning styles, making education not only more enjoyable but also more effective,” he explains.
Arora notes that the shift in educational dynamics allows learners to take ownership of their paths, while teachers evolve from mere knowledge custodians to facilitators of discovery. “This transition empowers both students and educators, fostering a collaborative environment that enhances engagement and retention of information.”
He highlights the importance of integrating Mixed Reality (MR) and gamification in lessons, stating, “These innovations capture students’ attention far better than traditional methods. In a world competing for children’s focus, MR and gamification provide an engaging alternative to social media, motivating learners intrinsically through real-time feedback and interactive experiences.”
The main principles of gamification focus on a user-centered design, creating engaging experiences by tailoring them to the learner’s needs. This approach involves understanding the user through feedback to make the experience more personal and emotionally engaging. When used in education, gamification enhances student motivation by making learning more interactive and enjoyable. Indian platforms like XSEED, ClassDojo, and BYJU’S use these methods to enrich learning experiences and help students stay motivated.
Challenges in Bringing Gamification to Education in India: Costs, Access, and the Path Forward
India faces several significant challenges in adopting gamification in education. A primary obstacle is the cost of implementing gamified tools and technologies. Many schools and institutions, especially those with limited budgets, may struggle to afford these systems, making widespread adoption difficult. Without adequate funding, integrating gamification into the curriculum may remain out of reach for many schools, particularly in rural and economically disadvantaged areas.
Infrastructure limitations present another challenge, especially in rural India. Reliable internet connectivity and access to necessary hardware like computers or tablets are still limited in many regions. Effective gamification in education requires these resources, yet the digital divide in India prevents many students from accessing the necessary tools. This lack of infrastructure limits the potential for a consistent gamified learning experience across schools and communities.
Teacher training is essential for the successful integration of gamification. Many educators may be unfamiliar with gamified teaching methods and might require training to incorporate them into their classrooms effectively. Without adequate training and support, teachers may struggle to adapt to these new methodologies, reducing the potential effectiveness of gamification in the classroom.
Rupesh Vasani, Director of SAL Education, discusses the significant role of various stakeholders in the digital transformation of campuses.
“The involvement of different stakeholders, including faculties and students, in the digital transformation of campuses is crucial for its success. Faculties have been instrumental in integrating digital tools into the curriculum, providing training and support, and contributing to the development of digital content. Meanwhile, students have engaged actively in developing their digital skills and have provided valuable feedback on user experience, which has informed our decisions about technology adoption,” he explains.
Issues of accessibility and equity also pose concerns. Not all students have equal access to technology and devices required for gamified learning, creating a digital divide that could widen educational inequalities. Ensuring that every student, regardless of economic background, has access to the same learning tools is crucial for the success of gamification in education.
IAS Amrit Singh, Director, Department of Higher Education & Employment Generation, Skill Development, Government of Punjab, outlined the government’s roles in integrating technology with education. She listed them as,

“Developing technology to incorporate into education at a large scale, reaching every citizen the benefits of this technology in even backward and remote districts, involving teachers to inculcate the new methodology of teaching for capacity building, and giving access to children of the online world and therefore having regulations to protect children.”
Finally, finding the right balance between digital and traditional teaching methods is essential. While gamification offers an engaging learning experience, it should complement rather than replace traditional methods to provide a comprehensive educational approach. Thoughtful integration is key to maximizing the benefits of gamification while preserving core educational values.
Building a Future-Ready Education System in India: Embracing AR, VR, MR, and Gamification
The integration of AR, VR, MR, and gamification in Indian education has immense potential to make learning more interactive, personalized, and effective. These technologies transform traditional educational practices, offering students immersive, hands-on experiences that deepen understanding and retention.
However, adopting these advancements in India presents unique challenges, particularly regarding costs, infrastructure, and accessibility. Many schools, especially in rural and underserved areas, lack the resources and trained personnel to fully implement these tools, risking a widened digital divide.
To overcome these barriers, a balanced approach is essential, one that incorporates both digital and traditional teaching methods to create an inclusive and holistic learning environment. Investments in teacher training and improved infrastructure can further support this integration. With careful planning and support, India can harness these innovations to empower students, promote active engagement, and build a future-ready education system that meets the diverse needs of its learners.
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